| #3049850 in Books | Betterway Books | 1993-10 | Ingredients: Example Ingredients | Original language:English | PDF # 1 | 11.00 x8.75 x.75l, | File Name: 1558703152 | 192 pages |
||0 of 0 people found the following review helpful.| Has a heart for inventors and a mind for reality.|By Roger Munyon|Very practical guide that makes dreamers face reality. I won't necessarily call it discouraging, but it honestly lays out what goes into the production of a game, whether the idea is great or lousy. And let's face it...no inventor thinks their game is ugly. This will help you line up your courage, especially if|From Library Journal|Having designed and marketed numerous games, Peek shares his expertise with would-be inventors. Although touching on computer games, he emphasizes box games involving boards, cards, and role playing. Discussing development, testing, and sel
Monopoly, Scene it, Apples to Apples, Smart Ass, Trivial Pursuit, Pictionary, Cranium, Magic the Gathering are all games that made millions for their inventors. While today these popular games are marketed by well known toy companies, none of them originated in an established company. Instead, they came from inventors who knew very little about the game business.
First published in 1985, The Game Inventors Handbook has sold over 100,000 copies. Written by a c...
[PDF.qw28] The Game Inventor's Handbook Rating: 3.57 (723 Votes)
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